Hidden Hazards
Read the signs. Find a safe crossing.
Saving is unavailable in this browser. You can keep playing, but this session may not be kept after you leave.
How to play Hidden Hazards
Guide a small traveller through six compact platform courses. Reach the green exit by reading the clue, choosing when to jump and waiting when the path is unsafe. Each course adds a rule you can use in the next crossing.
- Hold a direction to walk and press Jump while standing on a ledge. A jump has a fixed height; pressing again in midair adds no lift. Falling beneath the course or touching active thorns ends the attempt.
- Cracked ledges start a short countdown when you land. Their clay stripe shrinks until they disappear for the rest of that attempt. Retry restores the original course.
- Tall thorn columns cycle between WAIT, GO and SOON. GO and the dashed warning are passable, but the returning solid column is dangerous. A green pressure plate opens the purple gate when stepped on.
Controls at a glance
- Touch or mouse
- Hold Left or Right to walk. Tap Jump with another finger while moving, or use the keyboard to jump while holding a direction with the mouse.
- Keyboard
- Focus the course and hold Left or Right. Space or Up jumps once; key repeat does not trigger extra jumps. P pauses. Direction buttons also support holding Enter or Space.
- Recovery
- Try again restores the same course immediately. Pause and backgrounding freeze the simulation and release movement. Resume is explicit. Completed courses unlock the next one.
A few things worth trying
- Leave enough space before an edge to launch. A higher ledge reduces how far a jump can carry you before landing.
- Treat each thorn patch as a whole obstacle. Landing on its far edge still touches the thorns if your character has not cleared it.
- On cracked ledges, prepare the next jump before the countdown stripe disappears. Waiting for a better view can remove your footing.
- Wait outside a timed column, then cross while GO is visible. SOON is a warning to finish crossing, not a new safe window.
Good to know
Are traps invisible?
No. The title describes learning unfamiliar hazards. Every shipped trap has visible geometry, a clue or a timing label; there are no unavoidable surprise deaths.
Are all courses possible?
Every course has a recorded movement-and-jump route replayed through the same collision engine used in play. The route changes inputs only, never character position.
What is saved?
Unlocked courses, selected course, failed-attempt counts and best successful times save locally. An unfinished run starts fresh after reload.
Can I skip the timing?
The courses have no time limit. You can pause or stop on a permanent ledge to read a clue, but cracked platforms and active thorn columns still follow their visible rules.


